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Tutorial Teldaria World Bosses Guide


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-Guide to Teldaria World Bosses-
Here I’ll be talking about the bosses we have in Teldaria. There isn’t much documented on the bosses, so hopefully, this post will help give some information regarding them. You can find the locations of the bosses with /boss (opens a gui), or /boss list (shows in chat). They all drop tokens based on the percentage of damage you dealt to the boss along with some extra money if you deal the final hit. If you qualify for loot, you can get up to 2 drops randomly from its loot table. The amount of damage you do does not affect what loot you get. Loot tables are provided and the percentages are confirmed.

P.S. If the tables are really small and it's hard to read, try logging into the forums with an account. For some reason the tables shrink if you're not logged in.

List of Bosses
Listed from lowest to highest tier
King Slime
Lava Crawler

__King Slime__

The King Slime simply just looks like a giant slime. It respawns every 2 hours and 30 minutes after it’s last death or right after a reboot, and it spawns in a random location in the overworld and can't spawn in water.

The Fight
The King Slime is a tormented tier with 2500 health and spawns other slimes to attack you. The King Slime also does a pound attack often where it teleports around then slams into you. The King Slime can also shoot slime balls at you which can be semi-difficult to dodge and can deal moderate damage. This is a relatively easy boss fight especially with a bow and is the easiest boss to kill.

As long as you did damage to the slime, it'll drop two random items from its loot table as well as up to 6 tokens. Here's a handy dandy table.

king slime.PNG

The Giant looks like a vanilla giant zombie wearing chainmail armor and holding an iron hoe and shield. It respawns every 2 hours and 30 minutes after it’s last death or right after a reboot. It spawns in a random location in the overworld, and can't spawn in water.

The Fight
The boss is a hellish tier boss with 4000 health and 35 base damage. When fighting it, it’ll spawn lots of mobs such as skeletons and zombies around it depending on the level of those fighting it. The highest tier these extra mobs can be is hellish. The Giant can also teleport randomly during the fight so be sure to always stay on the move to be able to consistently deal damage. The Giant also shoots fireballs that are pretty easy to dodge. The fight itself is simple, just keep attacking it while making sure the amount of the spawned mobs are controlled. I recommend using a bow from far away as you can avoid the Giant’s melee attacks and some of the spawned mobs that way.

As long as you did damage to the Giant, you’ll get up to two drops from its loot table as well as up to 8 tokens. Here's a handy dandy table.


__Lava Crawler__

The Lava Crawler simply just looks like a normal spider. It respawns every 1 hours and 30 minutes after it’s last death or right after a reboot, and it spawns in one set location in the Nether at -199, 36, 532.

The Fight
The Lava Crawler is a fatal tier with 6000 health. It has the ability to spawn a mass amount of small fatal cave spiders which will account for most of the damage taken. The Lava Crawler also an ability that applies a blinding effect. This combined with the mass amounts of cave spiders can make it confusing to find which is the actual boss. The Lava Crawler also can trap you in a few blocks of webs which can prevent you from being able to melee spiders. The boss always spawns in one set arena, so I recommend flying or jumping to a perch higher enough where you can shoot the boss with a bow to make the fight real easy.

As long as you did damage to the crawler, it'll drop two random items from its loot table as well as up to 12 tokens. Here's a handy dandy table.

lava crawler.PNG

Fenrir simply looks like a wolf with a Fenrir name tag. Because of its small size, this fight can be hard as it’ll be difficult to hit this little fella. It isn’t too hard to spot though, because it turns the blocks around it into magma blocks. It spawns every 1 hour and 30 minutes after its last death or right after a reboot and always at 1 location, a crater looking area with magma blocks scattered around (I recommend flame cloak). Spawning at 1 location is a good thing and a bad thing. Good thing is that you can set a home and quickly get to it. Bad thing is that other people can do that too, and some might try to kill you.

The Fight
Fenrir is a heavenly tiered boss with 6500 health and 52 base damage, so this fight can be pretty difficult. When fighting it, it won’t spawn any extra mobs like skeletons or zombies, but it will spawn stationary runes that have different effects. Fenrir calls down meteor-like particles that spawn runes which have different effects, listed below.

Rune of Healing - This rune will heal the boss for quite a bit and should be your first priority. This rune will be highlighted in red and can be seen by its beam of hearts towards the boss

Rune of Weakness - This rune will debuff you with weakness and mining fatigue which can drastically reduce your damage output. This rune is highlighted in gray.

Rune of Destruction - This rune will directly damage you. This rune is highlighted in blue and can be seen by its beam of blue particles towards you.

Each rune will die in 1 hit thankfully, so I recommend shooting them with a bow. Try to destroy the runes as fast as possible so you can focus on Fenrir itself. Throughout the fight, you’ll be thrown up and knocked back a lot, so make sure you have suitable regeneration and feather falling to minimize that damage. Also, during the fight, there’s a chance that a bunch of runes will spawn at once. When this happens, destroy all the runes as quickly as possible as this is usually the point where the boss regains much of its health. As long as you’re dealing consistent damage and taking care of the runes, this fight is relatively simple.

Now, enough of Fenrir mechanics. Let’s get down to loot. Like the Giant, it’ll drop up to two random items from its loot table as well as up to 18 tokens. HOWEVER, you MUST deal at least 15% of total damage to the boss to qualify for reward drops. Damage done to runes don’t count. Here’s a table.


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This guide was made by Blazeris with contributions by KimmyKar <3
This thread will be updated as updates are released.
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